Skyline Tycoon
Run 10 businesses, hire managers and expand from New York to Bali.
Independent mobile game studio
Quick to learn. Hard to put down. We’re a small, senior team making hyper- and hybrid-casual games in Unity for iOS and Android.
World 1 · Our games
Skyline Tycoon is coming to iPhone and iPad. Leave your email and we’ll let you know the day it launches.
Run 10 businesses, hire managers and expand from New York to Bali.
What we do
From the first sketch to live updates, one small team owns the whole game — so decisions are fast and the craft stays consistent.
Core loops, levels and economies designed around one question: is it fun in the first five seconds?
Performant Unity builds that feel great on every device, from flagship phones to budget ones.
Stylized 2D and 3D art that reads instantly on a small screen and stands out in a busy feed.
Creative testing, user acquisition and data-informed updates that keep players coming back.
World 2 · The studio
We believe great mobile games are simple on the surface and deep underneath. So we keep our team small, prototype relentlessly and test every idea with real players before it earns a place on your home screen.
Designers, developers and artists under one roof. A game should be fun in the first five seconds — and still fun on the five-hundredth try.
Every Bananagun game has to clear the same four levels. No cheat codes.
Ideas start small and cheap. We pitch often and keep only the ones that make us want to play.
Fast, scrappy Unity builds. If it isn’t fun with grey boxes, no amount of polish will save it.
Real players, real data. We measure, iterate and cut anything that doesn’t hold attention.
We polish, ship and keep improving the game with live updates shaped by what players tell us.
Studio news, written like game patch notes. Follow the build as it happens.
World 3 · Careers
We’re hiring people who care about craft, move fast and love games as much as we do. Pick your class — or send an open application.
Class 01 / 06 · Code Wizard
Engineering · Full-time · Hybrid
You turn scrappy prototypes into buttery-smooth games. You know Unity inside out, respect the frame budget and get weirdly excited about game feel.
Special moveRuns at 60 FPS on a potato.
Press start to applyClass 02 / 06 · Fun Alchemist
Design · Full-time · Hybrid
You mix mechanics, economy and a pinch of chaos until something clicks. You live in spreadsheets and playtests — and you’re not afraid to kill your darlings.
Special moveTurns “what if…?” into a core loop.
Press start to applyClass 03 / 06 · Poly Sculptor
Art · Full-time · Hybrid
You build chunky, charming, readable worlds that look great on a tiny screen. Stylized, low-poly and bursting with personality — that’s your jam.
Special moveLow poly, high charm.
Press start to applyClass 04 / 06 · Pixel Painter
Art · Full-time · Hybrid
You design buttons people physically need to press. Icons, UI, VFX and store assets — all juicy, all readable, all unmistakably on brand.
Special move+200% tap satisfaction.
Press start to applyClass 05 / 06 · Hype Machine
Marketing · Full-time · Remote-friendly
You find players before they know they need us. Creative testing, campaign data and a sixth sense for what makes a thumb stop scrolling.
Special moveStops thumbs mid-scroll.
Press start to applyClass ?? / 06 · Wildcard
Any discipline · Flexible
Don’t see your class? Surprise us. Send your best work and tell us what you’d build at Bananagun.
Special moveUnknown. That’s the fun part.
Press start to applyWorld 4 · Contact
Publishers, partners, press or future teammates — we’d love to hear from you. We read everything, usually between playtests.
Talk to us about publishing, co-development and partnerships.
biz@bananagun.gamesLogos, brand assets and studio facts, all in one place.
Open press kitPlay our prototypes before anyone else and help shape our games.
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