Independent mobile game studio

Bananagun

Quick to learn. Hard to put down. We’re a small, senior team making hyper- and hybrid-casual games in Unity for iOS and Android.

World 1 · Our games

Our first game is coming soon.

Skyline Tycoon is coming to iPhone and iPad. Leave your email and we’ll let you know the day it launches.

Soon

Skyline Tycoon

Idle tycooniPhone & iPad

Run 10 businesses, hire managers and expand from New York to Bali.

App Store · Coming soon

What we do

Everything in‑house, end to end.

From the first sketch to live updates, one small team owns the whole game — so decisions are fast and the craft stays consistent.

Game design

Core loops, levels and economies designed around one question: is it fun in the first five seconds?

Engineering

Performant Unity builds that feel great on every device, from flagship phones to budget ones.

Art & animation

Stylized 2D and 3D art that reads instantly on a small screen and stands out in a busy feed.

Growth & live ops

Creative testing, user acquisition and data-informed updates that keep players coming back.

World 2 · The studio

Small crew.
Big bang.

We believe great mobile games are simple on the surface and deep underneath. So we keep our team small, prototype relentlessly and test every idea with real players before it earns a place on your home screen.

Designers, developers and artists under one roof. A game should be fun in the first five seconds — and still fun on the five-hundredth try.

How a game gets made

Every Bananagun game has to clear the same four levels. No cheat codes.

  1. Spark

    Ideas start small and cheap. We pitch often and keep only the ones that make us want to play.

  2. Prototype

    Fast, scrappy Unity builds. If it isn’t fun with grey boxes, no amount of polish will save it.

  3. Playtest

    Real players, real data. We measure, iterate and cut anything that doesn’t hold attention.

  4. Launch

    We polish, ship and keep improving the game with live updates shaped by what players tell us.

Patch notes

Studio news, written like game patch notes. Follow the build as it happens.

  1. v0.1.0

    Hello, world

    • Studio website is live at bananagun.games.
    • Project 01 enters development for iOS and Android.
    • Now hiring: Unity, design, art and growth roles.
    • Known issue: our first game isn’t out yet. We’re on it.

World 3 · Careers

Select your class

We’re hiring people who care about craft, move fast and love games as much as we do. Pick your class — or send an open application.

Class 01 / 06 · Code Wizard

Unity Developer

Engineering · Full-time · Hybrid

You turn scrappy prototypes into buttery-smooth games. You know Unity inside out, respect the frame budget and get weirdly excited about game feel.

  • Unity & C#
  • Game feel
  • Bug slaying

Special moveRuns at 60 FPS on a potato.

Press start to apply

Class 02 / 06 · Fun Alchemist

Game Designer

Design · Full-time · Hybrid

You mix mechanics, economy and a pinch of chaos until something clicks. You live in spreadsheets and playtests — and you’re not afraid to kill your darlings.

  • Core loops
  • Level design
  • Player empathy

Special moveTurns “what if…?” into a core loop.

Press start to apply

Class 03 / 06 · Poly Sculptor

3D Artist

Art · Full-time · Hybrid

You build chunky, charming, readable worlds that look great on a tiny screen. Stylized, low-poly and bursting with personality — that’s your jam.

  • Modeling
  • Stylized texturing
  • Rigging & anim

Special moveLow poly, high charm.

Press start to apply

Class 04 / 06 · Pixel Painter

2D / UI Artist

Art · Full-time · Hybrid

You design buttons people physically need to press. Icons, UI, VFX and store assets — all juicy, all readable, all unmistakably on brand.

  • UI / UX
  • Illustration
  • Juice & feedback

Special move+200% tap satisfaction.

Press start to apply

Class 05 / 06 · Hype Machine

UA & Growth Manager

Marketing · Full-time · Remote-friendly

You find players before they know they need us. Creative testing, campaign data and a sixth sense for what makes a thumb stop scrolling.

  • Creative testing
  • Data crunching
  • Meme literacy

Special moveStops thumbs mid-scroll.

Press start to apply

Class ?? / 06 · Wildcard

Open application

Any discipline · Flexible

Don’t see your class? Surprise us. Send your best work and tell us what you’d build at Bananagun.

  • ???
  • ???
  • ???

Special moveUnknown. That’s the fun part.

Press start to apply

World 4 · Contact

Let’s make something together.

Publishers, partners, press or future teammates — we’d love to hear from you. We read everything, usually between playtests.

Publishing & partnerships

Talk to us about publishing, co-development and partnerships.

biz@bananagun.games

Press kit

Logos, brand assets and studio facts, all in one place.

Open press kit

Become a playtester

Play our prototypes before anyone else and help shape our games.

Achievement unlocked